All For One
All for one was the last game made during a series of 2-day weekend projects with the intent of improving my skills with rapid design, iteration, and learning several tools. All For One is a physics-based puzzle game that involves sacrifice, in order to solve the puzzles in the game the player must sacrifice the character they're controlling in order to allow the next one to progress. When the character expires the body they leave behind can be used as a step, weight, and an object that can be pushed. Although sacrifice is an important mechanic the player is ranked on how well they can perform using this move as few times as possible.